New features could continue to be developed in the inventory service. These changes would get deployed to our internal development environment's microservices to power new internal builds of the live-service game client. With minimal additional work, this same inventory logic could be used in the AOT serverless codebase to build out the DLL files needed to support the same functionality in the offline game client.
# 设置用户密码, 默认它创建了两个用户,一个是 root,一个是当前用户,使用 whoami 可查看当前用户名,推荐阅读同城约会获取更多信息
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./with-1password.sh ./app.sh
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